Summary Period: 2003-09-29 to 2003-11-14
354 (36.5%)
3841 (27.0%)

| Directory | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 354 (100.0%) | 3841 (100.0%) | 10.8 |
| src/ | 346 (97.7%) | 3816 (99.3%) | 11.0 |
| / | 4 (1.1%) | 17 (0.4%) | 4.2 |
| ext/wire/ | 4 (1.1%) | 8 (0.2%) | 2.0 |


cells make a different sound when destroyed.
re-centered win screen and death screen text
5 lines of code changed in:
changed yes/no to Y/N
2 lines of code changed in:
changed time limit.
modified credits design.
added countdown at beginning of race.
98 lines of code changed in:
I don't know what was changed in these files
69 lines of code changed in:
fixed white cell puff not disappearing.
red cells begin the game invisible.
made options have animated background (maybe that was last commit).
74 lines of code changed in:
changed red cells to flow and regenerate (ignoring red cells in the file).
changed drawing order of viruses, cells, and poofs.
updated gamestates to display red cells and poofs.
198 lines of code changed in:
you can kill viruses with anticoagulant... just try it.
23 lines of code changed in:
moved around A LOT of GL code, to reduce enable/disable calls and redundant calls.
added Instructions screen.
added RedCellStream, not in use now - It's supposed to make red cells flow like platelets.
392 lines of code changed in:
reduced menu padding... again
1 lines of code changed in:
one platelet was still wrong, hope this fixes it because I can't test on this machine
2 lines of code changed in:
ok, now it shows the timer on death screen.
7 lines of code changed in:
removed damage from white cells while carrying a white cell.
stopped timer on win screen.
show timer on death screen.
removed some viruses.
improved platelet bug.
67 lines of code changed in:
added global time to rotate cells in menu mode
changed red cell rotation to look random
37 lines of code changed in:
added virus counter and white cell icon
66 lines of code changed in:
added credits image
added blood cell counter
63 lines of code changed in:
changed white cell shape.
changed white cell and red cell radius
11 lines of code changed in:
ModelManager loads files once, just call the file method you want, like the texturemanager.
new virus and white cell shapes
115 lines of code changed in:
bullets stop when they hit spheres.
hud draws boost meter and uber-superboost meter.
126 lines of code changed in:
bullets stop when they hit walls
18 lines of code changed in:
added 3 textures and changed "remaining time" to a clock icon
48 lines of code changed in:
(41 more)
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