Summary Period: 2003-10-15 to 2003-11-10
80 (8.2%)
1477 (10.4%)

| Directory | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| src/ | 80 (100.0%) | 1477 (100.0%) | 18.4 |


typo
1 lines of code changed in:
added Virus Poofs
118 lines of code changed in:
White Cells now poof when you shoot them.
24 lines of code changed in:
fixed gamma setting bug / fixed death screen quit bug
6 lines of code changed in:
added Gamma adjustment debug keys
use -/= to adjust
14 lines of code changed in:
added redCellPoofs so that red cells explode when you shoot them.
138 lines of code changed in:
red cells now turn blue when you hit them... also if you collect 5 or more you boost
26 lines of code changed in:
Red cells now load from trk file. they are displayed correctly but do not move or collide yet
100 lines of code changed in:
new track!!!
15 lines of code changed in:
white cells must now be shot before picked up
28 lines of code changed in:
updated StepSimulation to be readable, also all objects are updated and then checked for collisions
343 lines of code changed in:
physicsManager now updates virus/whitecell/bullets,
added new lev2.trk,
updated code so all objects get swept Volume bounding boxes
43 lines of code changed in:
virus collision velocity decay, virus collection counter,
79 lines of code changed in:
updated track and fixed virus collisions
6 lines of code changed in:
updated virus collision delay code
3 lines of code changed in:
updated green hud glow to be brighter and longer
2 lines of code changed in:
updated virus collision so that you only get damaged once a second
12 lines of code changed in:
updated collision detection for virus/white cell
now accounts for a virus being a sphere
85 lines of code changed in:
added Virus Collision Detection / sounds
334 lines of code changed in:
added White Cell Collision Detection
100 lines of code changed in:
Generated by StatCVS 0.2.2