User statistics for dlex

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Summary Period: 2003-09-06 to 2005-03-28

Total Changes

437 (45.0%)

Lines of Code

7640 (53.8%)

Modules

Directory Changes Lines of Code Lines per Change
Totals 437 (100.0%) 7640 (100.0%) 17.4
src/ 401 (91.8%) 6171 (80.8%) 15.3
ext/wire/ 18 (4.1%) 1041 (13.6%) 57.8
ext/texfont/ 12 (2.7%) 428 (5.6%) 35.6
/ 6 (1.4%) 0 (0.0%) 0.0

Activity by Clock Time

Most Recent Commits

dlex 2005-03-28 00:13

I *think* this is more correct with the spacing in APTextureFont... Not entirely sure, though, since I wrote it so long ago. If more spacing issues occur later, I'll reinvestigate this class.

2 lines of code changed in:

dlex 2004-12-25 21:11

Updated the whole code base to make it in one style for easier reading and editing. No changes whatsoever were made to the code itself, just to comments and formatting.

16 lines of code changed in:

dlex 2004-12-25 21:03

Updated the whole code base to make it in one style for easier reading and editing. No changes whatsoever were made to the code itself, just to comments and formatting.

43 lines of code changed in:

dlex 2004-12-25 17:58

Updated the whole code base to make it in one style for easier reading and editing. No changes whatsoever were made to the code itself, just to comments and formatting.

708 lines of code changed in:

dlex 2004-12-25 17:52

Updated the whole code base to make it in one style for easier reading and editing. No changes whatsoever were made to the code itself, just to comments and formatting.

10 lines of code changed in:

dlex 2004-12-24 20:04

I can see that nothing has ever taken place in this file. I'm *considering* removing it. Maybe if I'm in a more destructive mood later...

1 lines of code changed in:

dlex 2004-12-24 20:04

An attempt to fix the cursor bug on OS X where the mouse cursor would remain visible while the game ran. The fix was to rearrange the order in which we call some of the SDL setup functions when compared to hiding the cursor.

7 lines of code changed in:

dlex 2004-12-24 19:56

Bringing up cvs codebase to latest local codebase.

This includes some wire fixes that took place several months ago for other projects. These fixes, such as providing capability for straight line wires, shouldn't affect the way that Phage *currently* works, but may make PCCs more robust in the future.

66 lines of code changed in:

dlex 2003-11-21 17:38

Made menu clicks play the menu click sound.... I'm not too satisfied with the menu click sound as of yet, but it is slightly less annoying than what was there before!

11 lines of code changed in:

dlex 2003-11-21 04:33

Precision fix on APTextureFont

2 lines of code changed in:

dlex 2003-11-20 18:54

Put some mouse smoothing back in... and tested it... Looks good at most framerates I can achieve (i.e. anywhere from 10 fps to 70 fps).... Its easily controllable, so we need to make an option for it in the options pane.

8 lines of code changed in:

dlex 2003-11-16 00:55

Fixed the menu line spacing so that the menu lines are rendered right-justified correctly...

1 lines of code changed in:

dlex 2003-11-14 22:44

Fixed *some* spacing issues with APTextureFont... there's more to be fixed, since the scale has now changed throughout the game.....

6 lines of code changed in:

dlex 2003-11-14 22:43

Removed old mp3s and replaced them with wavs, since we have no license to use mp3s....

8 lines of code changed in:

dlex 2003-11-14 22:09

Changed cheat to theCheat in honor of The Cheat (who else?).

14 lines of code changed in:

dlex 2003-11-14 18:20

Tweaked loop point for credits music.

1 lines of code changed in:

dlex 2003-11-14 18:15

Put the new credits screen in the game.

2 lines of code changed in:

dlex 2003-11-14 18:03

Changed white cell proximity sound.

1 lines of code changed in:

dlex 2003-11-14 04:54

Added virus proximity sound.

1 lines of code changed in:

dlex 2003-11-14 04:28

Changed trebuchet.txf file to correctly render all characters. The new font file is smaller, so I scaled most of the game text up to 110%.

18 lines of code changed in:

(132 more)

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