Commit Log (Page 2 of 6)

back to main page

Pages: « Previous 1 2 3 4 5 6 Next »

Summary Period: 2003-11-10 to 2003-11-07 (Commits 156-205 of 255)

dlex 2003-11-10 06:57

Some code cleanup (removing or commenting out unused variables).

Making the menu prettier, slowly.

65 lines of code changed in:

pwg 2003-11-10 05:55

changed white cell shape.
changed white cell and red cell radius

11 lines of code changed in:

dlex 2003-11-10 05:52

Various menu enhancements to make it look prettier...

215 lines of code changed in:

dlex 2003-11-10 05:51

PhysicsManager can now reinitialize, so that we clean up in between games.

22 lines of code changed in:

lassiter 2003-11-10 05:04

White Cells now poof when you shoot them.

24 lines of code changed in:

pwg 2003-11-10 04:30

ModelManager loads files once, just call the file method you want, like the texturemanager.
new virus and white cell shapes

115 lines of code changed in:

lassiter 2003-11-10 04:11

fixed gamma setting bug / fixed death screen quit bug

6 lines of code changed in:

dlex 2003-11-10 04:03

Fixing the PHTimer so that the game time doesn't skip at the beginning...

1 lines of code changed in:

lassiter 2003-11-10 03:50

added Gamma adjustment debug keys
use -/= to adjust

14 lines of code changed in:

lassiter 2003-11-10 03:30

added redCellPoofs so that red cells explode when you shoot them.

138 lines of code changed in:

lassiter 2003-11-10 01:43

red cells now turn blue when you hit them... also if you collect 5 or more you boost

26 lines of code changed in:

dlex 2003-11-09 23:22

More optimizations... I'm slowly trying to eliminate all routines that have to search through all of the tubes to get a result. Most of them can be eliminated by having an initial guess for where to search, or even by knowing exactly which tube to deal with, since the PhysicsManager now updates where the closest tube is for players and bullets, etc....

8 lines of code changed in:

pwg 2003-11-09 23:21

bullets stop when they hit spheres.
hud draws boost meter and uber-superboost meter.

126 lines of code changed in:

dlex 2003-11-09 23:13

Needed to include windows.h *really* early for this code to compile on some windows implementations.

4 lines of code changed in:

lassiter 2003-11-09 23:06

Red cells now load from trk file. they are displayed correctly but do not move or collide yet

100 lines of code changed in:

dlex 2003-11-09 23:01

Preparing for the ability to shove *many* more colliders into our world, since we now have lots of red blood cells to account for.

4 lines of code changed in:

dlex 2003-11-09 22:55

Very big speed improvement on collision detection methods for the player and the bullets... We're not searching through the *entire* track every time anymore.... We just keep track of the closest tube, and update if necessary every frame by looking to our nearest neighbors.

105 lines of code changed in:

dlex 2003-11-09 21:11

const char pointers should have been used for the type rendering/etc methods.... they don't modify the string.

15 lines of code changed in:

dlex 2003-11-09 21:02

Speed up by drawing objects only if they're close to the player.

81 lines of code changed in:

pwg 2003-11-09 20:43

bullets stop when they hit walls

18 lines of code changed in:

lassiter 2003-11-09 19:48

new track!!!

15 lines of code changed in:

dlex 2003-11-09 19:47

Debug tubes can now be turned off again.

1 lines of code changed in:

dlex 2003-11-09 19:41

Project update.

12 lines of code changed in:

dlex 2003-11-09 19:41

Added credits screen. Made a debug mode which, when activated by pressing the 't' key, draws the tubes in alternating green/blue colors (helps you realize where one tube begins and another begins).

198 lines of code changed in:

pwg 2003-11-09 18:50

added 3 textures and changed "remaining time" to a clock icon

48 lines of code changed in:

dlex 2003-11-09 18:48

Added specularity to some of the game objects...

16 lines of code changed in:

rmurph 2003-11-09 18:31

I'm so stupid

5 lines of code changed in:

lassiter 2003-11-09 18:20

white cells must now be shot before picked up

28 lines of code changed in:

rmurph 2003-11-09 18:15

Win Screen

67 lines of code changed in:

rmurph 2003-11-09 18:08

Winning Game Screen

111 lines of code changed in:

dlex 2003-11-09 18:04

Project file update.

2 lines of code changed in:

lassiter 2003-11-09 17:50

updated StepSimulation to be readable, also all objects are updated and then checked for collisions

343 lines of code changed in:

dlex 2003-11-09 17:04

The fmod(x, y) function won't work on Windows if the arguments are ambiguous (i.e. one is float, one is double)... So I typecast the two arguments to Scalar so that we have both arguments the same and the compiler knows exactly which choice of fmod to use.

1 lines of code changed in:

pwg 2003-11-09 16:29

fixed virus depth buffer
changed boost behavior and made flashing indicator

38 lines of code changed in:

rmurph 2003-11-09 15:00

MouseOvers!

73 lines of code changed in:

pwg 2003-11-09 07:04

added "old position" member to RigidBody.
changed several update functions to accomodate oldPos.
bullets collide with walls.
changed whitecell halo pulsing effect.

135 lines of code changed in:

dlex 2003-11-09 06:45

Loading the virus model from a file now... It still looks kinda bad, since it seems that the triangles that 3D studio max are not consistently oriented.... I'll fix this tomorrow.

10 lines of code changed in:

dlex 2003-11-09 06:15

Added a model loader/manager for our various Alias|Wavefront OBJ-like models.... The redcell uses this model file type, so its been updated to use the modelmanager as well....

242 lines of code changed in:

rmurph 2003-11-09 03:59

The mouse actually can control the menus!!

296 lines of code changed in:

dlex 2003-11-09 03:00

Added method to get the bounding box of a string.

1 lines of code changed in:

dlex 2003-11-09 02:56

Added a method to get the bounding box of a string.

28 lines of code changed in:

pwg 2003-11-09 00:42

added realtime bullet firing rate.
fixed menu cursor crap.
added red cell boost, press r to debug.
added deathscreen interaction, replay or back to menu

102 lines of code changed in:

lassiter 2003-11-08 22:52

physicsManager now updates virus/whitecell/bullets,
added new lev2.trk,
updated code so all objects get swept Volume bounding boxes

43 lines of code changed in:

pwg 2003-11-08 21:38

changed bullet color and drawing order

76 lines of code changed in:

lassiter 2003-11-08 21:28

virus collision velocity decay, virus collection counter,

79 lines of code changed in:

rmurph 2003-11-08 19:27

We have a mouse (it doesn't click yet though)

28 lines of code changed in:

rmurph 2003-11-08 18:19

Whoops...my last submission was slightly broken, this repairs it

2 lines of code changed in:

rmurph 2003-11-08 17:29

Added an ugly main menu screen with keyboard functionality

99 lines of code changed in:

dlex 2003-11-08 13:31

Changed generic COL_SPHERE collider type to be COL_SPHERE_PLAYER, since player objects are the only ones which were generic anyway....

Also, I fixed the infamous PC crash bug (I think).... apparently, on Microsoft's STL implementaiton, if you delete a member of the map (i.e. unregister a collider), that invalidates the map::iterator.... I read somewhere in the STL specs that it should *not* invalidate the iterator, but I guess Microsoft got that wrong? The fix, which may be kinda sloppy right now, is to keep a list of the colliders to unregister, then unregister them all at the same time at the end of the physics loop.

43 lines of code changed in:

pwg 2003-11-07 18:11

changed splat texture names to platelet.
added bullets... no collision, no realtime firing rate, but bullets nonetheless

125 lines of code changed in:

Pages: « Previous 1 2 3 4 5 6 Next »

Generated by StatCVS 0.2.2