TRING is a variation of Carom Billiards that was invented by Jarek Rossignac for his undergraduate graphics course. Brian and I coded this game up in a mad rush near the end of our Fall 2002 semester so that we could show folks how we sometimes take simple projects a bit over the edge.
Phage is a video game where you pilot a tiny ship through a blood stream to kill some viruses. I recently revived this project and am actively working on it again.
Helga was a simple exercise on curve simplification and compression. Brian and I used a lossy compression scheme involving quantization and Huffman coding of residues based on a simple curve predictor.
Okay, I finally put the Captain Photon Gallery up. I haven't tested it on a bunch of browsers, so please let me know if anything looks funny.
Lots of updates to the site are coming soon... I really have to update the Captain Photon page to have a gallery, since the pictures on it are atrocious (and really old). I have pretty pictures from The Cap'n that I'd be happy to show anyone if they're interested. If you're patient, just check back in a few days for those pictures. I also have a new project to put online which involves a computer vision algorithm that defines the lighting subspace of a scene. You put in a bunch o' pictures of a scene with the light in different locations, and out pops out an interactive scene where you can move the light around. Its cool. Relight the scene as you wish.